moondoggie: (Default)
[personal profile] moondoggie
These weeks sure go by fast, don't they? Even if the momentum after the event slowed down again, we're still working on lots of stuff in the background. Our shared GoogleDoc is full of notes on things that need to be done and ideas for future posts/events! In a way, the slow pace is giving me needed time to work on a particular side-project, which I will talk about in this post. Having said that, I still really hope everyone feels healthier and catches up on their studies soon!

Inactive Characters
As per Julie's post last week, we have removed certain characters who have failed to meet the criteria within a week, or have not given any reasons for their absence. If the players wish to apply again, whether for the same character or a different one, they are certainly welcome to. Until they do, however, those characters will be considered free to apply for by anyone in case potential new players wish to write for them. :) Though, I really hope they come back, hopefully with more motivation this time! If anyone feels in a rut with their character, please feel free to contact Julie or myself anytime and we're happy to kickstart an RP log with any of our own characters... after all, the only way your character can grow or even move forward is through interaction (even if we gotta force it sometimes!).


Dice Battle System
If anyone remembers those dice battles we used to do at suiko_rpg, this is pretty much the same thing, except I'm trying to make it simpler. The best part about it is that you don't need to do it over AIM like we used to, because I found a website in which you can roll dice in a private chat room and it logs everything even when you close the browser. In other words, we never have to be online at the same time, because we're timezone-challenged enough as it is. :D

The reason I started working on this is because I realized how messy some of the big boss battles in quests are going to be if we don't have some kind of structure. Threads already can get out of hand if there are more than two characters present, and certain players can type up a response much faster than others, making the other character's late response seem either out of place or like they're not present at all. Now can you imagine this nightmare if four characters try to battle a giant crab monster? Now you know why we put that certain quest on hold, lol!

With the dice battle system, we can have characters take turns in attacking the boss and try to whittle down its HP while trying to stay alive themselves! It adds another element of uncertainty, and the possibility of failing quests if not enough characters try to battle it. We're also going to expand on this by creating a stats page, in which maybe the player gets to reasonably decide their character's strength and HP, because there's no reason why a character like Thomas should be on the same battle level as Chris.

Julie and I are going to be testing the system in the coming weeks, using Roberto's training quest as a base... even we don't know who will win! Anyone wanna place bets?


Until the next news post, I'll see you guys in the game!!
moondoggie: (wiseguy)
[personal profile] moondoggie
Happy two-month anniversary! Sorry, this scheduled news post comes a few days late. When Julie and I saw that mingle post was at 900 comments, we rallied to bump the numbers up to 1000 before moving on! Hooray! #1000stars #1000comments

Budehuc Ball
Well, that was quite a dramatic night! Full of twists, disaster, comedy and the awesome introduction of Mukumuku!

But as I just said, we actually GOT THAT MANY FREAKING COMMENTS, WOW. I'm still buzzing about it! When the concept for a ballroom event first came up, there were only four people in this community and the most comments a post would get was around 70-80. At that time, my personal goal was to get it up to 200+ comments and I still would have been happy with those numbers, but never did we expect 600+ comments, let alone 1000! I honestly can't thank everyone enough for participating and making it fun, and I want to give special thanks to Delci and Junabi for finding that dress-up website and helping set the scene respectively.

We already got some idea for the next mingle event in the near future, though I don't think we'll ever top this one in terms of size. Good luck to anyone who wants to try and read that whole megapost, lol!



Accommodation System
On to the meat and potatoes of this news post! Julie and I were often wondering just how big Budehuc really is and if it really can house all our characters, let alone an army. Along those thoughts, Julie initially made a page about the inn rooms and who's staying in which room. The idea would be that eventually we are going to run out of rooms and some characters would be forced to room with each other, creating new dynamics and such. Based on that concept, we expanded rooming even more to include the manor and ship, but they would only be for characters who have resigned to their fates and decided to live in Budehuc, since the inn only serves as temporary residence.

((Side note to Cap: I noticed we accidentally put Geddoe in the manor! Let us know if you still prefer to have him on the boat and we'll fix that. ))

Check out Julie's awesome page here for current accommodations and blueprints (note, it's still work-in-progress!):
http://starry-nights.dreamwidth.org/4340.html

...obviously we took some liberties and added extra rooms in all the buildings since the game ridiculously lacks them. The inn especially is big enough for one family. One.



New People
I know they've already introduced themselves, but I'd like to welcome Vik and Ritzy once again! Our little community is growing and it won't stop here. :) Look forward to the next news piece in two weeks!
moondoggie: (versus)
[personal profile] moondoggie
Just a quick update on the ballroom event, we've decided to do it on March 27th seeing as how we're most active around Thursday-Friday.

On a side note, Delci has found the most ideal "dress up" site to design something for your characters. The options and aesthetics are incredible! Julie has instructed us all to ignore her links in Agnes' post, lmao. If this interests you, please share your designs too! Any that are posted here are assumed to be given to Agnes/the tailor already, so if your character already has given her designs, there's no need to roleplay it again, lol.

Here are my designs:

Caesar

Minen

Moana


It would also be cool to cut+paste them all together in a funny "group photo" when it's all done, haha. :)
moondoggie: (Default)
[personal profile] moondoggie
Hey! So, how about those quests, huh?

When I decided I'd try and do these updates at a bi-weekly rate, I thought I'd run out of things to say by the third edition. Well, here we are, and I still have lots to write about!


In today's post I'd like to discuss the upcoming event. Our idea is that it's going to be a mingle post like the ones we're used to at the old game. Mingle posts are basically just huge mega threads in which every character is welcome to start a thread with any who comment on that particular post. My personal goal is to fill it with 200+ comments! I think we can do it easy. :3 Another twist we are going to add to it is that it's going to be separated in two parts, one part takes place during the first half of the evening, and the second to take place maybe after the dance, or just as the party is wrapping up... we haven't ironed that out yet!

One thing we would like your input on is WHEN would be the best day to start it? While you don't have to be online LIVE as it's happening, we don't want to start this during a period when someone is unavailable for a few days. For example, this upcoming weekend both Julie and I will be busy with other things. Based on how things have been so far, it seems we have all been most active from Wed-Fri instead of weekends, so perhaps those would be the best days of the week?


On an ending note, we would like to welcome Zephyr into our little circle! She's new to DW roleplaying, but her Manaril has been incredible so far. :) If anyone hasn't caught on yet, her Manaril is from before the events of Tierkreis, because Budehuc just doesn't have enough mysteries and paradoxes!
moondoggie: (wiseguy)
[personal profile] moondoggie
Hey, hey!

It's the game's one month anniversary! Thanks everyone for keeping it active and awesome!! :) Can you believe that we managed to achieve over 1000 comments in just February? With more characters and events in March, it's going to be even better from now on!


Just a quick update regarding the quest guild, we're hoping to roll it out by next weekend. We already have have several quests prepared, but the idea for now is to just release around 4-5 per month, given the size of our cast at the moment. When we have more castmates, the number of new quests available will probably increase so everyone can have a go at something.

At the moment we're looking to release two non-combat quests that will force characters to RP by serving as a premise, and two combat quests in which a battle will most likely be carried out via RP. Non-combat characters may join in combat quests as long as one fighter-type is present!

THIS IS WHERE YOU COME IN!

If your characters would like to submit a quest, just send a PM to either Moana's journal or [personal profile] quest_guild using this form below:

Quest Name: Title of the quest.
Client: Who is requesting it?
Location: Where will it take place? Eg. Budehuc Inn, Bar, Spa, etc. (Can also be outside of Budehuc)
Description: In a short sentence or two, what needs to be done?
Participants: How many participants ideally? Eg. 2-3 or is it one-on-one with the client?
Reward: What is the reward?

Note it can also be a battle quest, we don't mind RPing any monsters.


Lastly, we have a big mingle event in mind that will tie in with the quest storyline. :) I'll talk about it in the next news piece when it comes up in the main game!
moondoggie: (baccano)
[personal profile] moondoggie
Hey gang!

Just wanted to let you guys know that Julie and I will be working on bringing a quest guild to the game in which characters of all kinds can participate in, whether they're combatants, strategists or vendors.

It will make some sense within the game world too, Caesar has taken note of Jeremy and Hervey's sentiments about itching for combat, so he sees this as a great way for them to earn their keep. No doubt Roy would get in on this, too! However, as mentioned earlier, it shouldn't just be limited to combat characters, so there will be some quests that simply require two characters to travel somewhere or perform some kind of task, which will serve as a good premise for some one-on-one RPs and build rapport.

Please look forward to it! Let us know what you think or if you have any suggestions, there is plenty of room for it. :3


Lastly, I'd like to remind everyone (or potential lurkers who are thinking of apping) that second characters can be applied for immediately regardless of how fresh or new your first one is. :) Since this RP is still in its infancy stage, we would love to populate it even more! We are looking to change the rules about applying for a third, probably make it available after one month of joining or so. Like I said, our aim is to populate the RP with more characters (which will provide more stories and activity), but this rule is by no means permanent. If it ever gets too populated, the restrictions will likely be brought back, so strike while the iron is hot!

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Starry Nights - OOC for Suikoden RP Thousand Stars

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