News & Events Edition #5
Sunday, 13 April 2014 17:31![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
These weeks sure go by fast, don't they? Even if the momentum after the event slowed down again, we're still working on lots of stuff in the background. Our shared GoogleDoc is full of notes on things that need to be done and ideas for future posts/events! In a way, the slow pace is giving me needed time to work on a particular side-project, which I will talk about in this post. Having said that, I still really hope everyone feels healthier and catches up on their studies soon!
Inactive Characters
As per Julie's post last week, we have removed certain characters who have failed to meet the criteria within a week, or have not given any reasons for their absence. If the players wish to apply again, whether for the same character or a different one, they are certainly welcome to. Until they do, however, those characters will be considered free to apply for by anyone in case potential new players wish to write for them. :) Though, I really hope they come back, hopefully with more motivation this time! If anyone feels in a rut with their character, please feel free to contact Julie or myself anytime and we're happy to kickstart an RP log with any of our own characters... after all, the only way your character can grow or even move forward is through interaction (even if we gotta force it sometimes!).
Dice Battle System
If anyone remembers those dice battles we used to do at suiko_rpg, this is pretty much the same thing, except I'm trying to make it simpler. The best part about it is that you don't need to do it over AIM like we used to, because I found a website in which you can roll dice in a private chat room and it logs everything even when you close the browser. In other words, we never have to be online at the same time, because we're timezone-challenged enough as it is. :D
The reason I started working on this is because I realized how messy some of the big boss battles in quests are going to be if we don't have some kind of structure. Threads already can get out of hand if there are more than two characters present, and certain players can type up a response much faster than others, making the other character's late response seem either out of place or like they're not present at all. Now can you imagine this nightmare if four characters try to battle a giant crab monster? Now you know why we put that certain quest on hold, lol!
With the dice battle system, we can have characters take turns in attacking the boss and try to whittle down its HP while trying to stay alive themselves! It adds another element of uncertainty, and the possibility of failing quests if not enough characters try to battle it. We're also going to expand on this by creating a stats page, in which maybe the player gets to reasonably decide their character's strength and HP, because there's no reason why a character like Thomas should be on the same battle level as Chris.
Julie and I are going to be testing the system in the coming weeks, using Roberto's training quest as a base... even we don't know who will win! Anyone wanna place bets?
Until the next news post, I'll see you guys in the game!!
Inactive Characters
As per Julie's post last week, we have removed certain characters who have failed to meet the criteria within a week, or have not given any reasons for their absence. If the players wish to apply again, whether for the same character or a different one, they are certainly welcome to. Until they do, however, those characters will be considered free to apply for by anyone in case potential new players wish to write for them. :) Though, I really hope they come back, hopefully with more motivation this time! If anyone feels in a rut with their character, please feel free to contact Julie or myself anytime and we're happy to kickstart an RP log with any of our own characters... after all, the only way your character can grow or even move forward is through interaction (even if we gotta force it sometimes!).
Dice Battle System
If anyone remembers those dice battles we used to do at suiko_rpg, this is pretty much the same thing, except I'm trying to make it simpler. The best part about it is that you don't need to do it over AIM like we used to, because I found a website in which you can roll dice in a private chat room and it logs everything even when you close the browser. In other words, we never have to be online at the same time, because we're timezone-challenged enough as it is. :D
The reason I started working on this is because I realized how messy some of the big boss battles in quests are going to be if we don't have some kind of structure. Threads already can get out of hand if there are more than two characters present, and certain players can type up a response much faster than others, making the other character's late response seem either out of place or like they're not present at all. Now can you imagine this nightmare if four characters try to battle a giant crab monster? Now you know why we put that certain quest on hold, lol!
With the dice battle system, we can have characters take turns in attacking the boss and try to whittle down its HP while trying to stay alive themselves! It adds another element of uncertainty, and the possibility of failing quests if not enough characters try to battle it. We're also going to expand on this by creating a stats page, in which maybe the player gets to reasonably decide their character's strength and HP, because there's no reason why a character like Thomas should be on the same battle level as Chris.
Julie and I are going to be testing the system in the coming weeks, using Roberto's training quest as a base... even we don't know who will win! Anyone wanna place bets?
Until the next news post, I'll see you guys in the game!!